So you're completely lost, huh? Wait! Don't resign! There may just be one last trick in the bag. Watch and see how you might be able to save a horrible position, sometimes by sending your pieces over the waterfall!
You usually want to make your pieces as active as possible, with lots to do, but sometimes the best plan is for them to do...nothing.
How can this be?
FunMasterMike explains the important concept of fortresses on the chessboard: what they are, how to set them up, and why you would want to use them.
Everyone knows that when a pawn reaches the end of the board, you get a new queen, right?
Except when you don’t.
FM Mike Klein shows you some crazy reasons why you would want a different piece instead.
Should you take a risk in chess?
Sometimes it’s more than worth it.
FM Mike Klein shows you aggressive moves you can make to give up some material for a quicker attack or control of some crucial space on the chessboard.
Do you like to draw?
In chess, sometimes a draw is a very good result for a worse position.
FM Mike Klein teaches you how to force a draw in this must-see lesson if you’re serious about competing for every last half-point in chess.
What happens in chess when you have no good moves? It's called zugzwang, and it's an important part of many endgames.
FunMasterMike shows you a bunch of positions where all the options are yucky in this fun lesson.
Learn how to use zugzwang to checkmate your opponent!
What happens when two kings face off? It's opposition.
FM Mike Klein explains the opposition, one of the most important endgame concepts in all of chess.
Learn how to use your king to control critical squares and help a pawn promote - all with this one idea, the opposition.
Checkmate is the goal, but how do you create one in a game?
FM Mike Klein gives you the recipe for an easy checkmate using an important concept: the helper.
Learn how to use your pieces to help one another to trap and destroy the enemy king.
If you're in check and can't get out, it's checkmate - you learned that in the last video.
But what happens when a player is not in check, but has no piece or pawn able to move?
That's something different entirely: stalemate - a tie.
FM Mike Klein explains what stalemate is, what it means, and how you can avoid it if you're winning - or hope for it if you're losing.
How can locking your own king away help you?
Don't worry, GM Eugene Perelshteyn explains it all for you.
Learn how to save otherwise lost games with this beautiful trick!
Don't forget to take the ChessKid lesson on stalemate in the related links.
Watch out for those tricky king and pawn endgames!
In this video, FM Mike Klein shows you how slight changes to the position in these endgames can mean huge differences in the correct way to win.
Learn how to convert a king and pawn endgame with an extra pawn and FunMasterMike's help.
Side pawn? Rook pawn? Algebraic notation? Descriptive notation? All this fancy talk is obscuring the lesson. GM Benzoo wants to show you how easy it is to blockade a pawn on the edge, but your king has to make it to the CORNER. That's right - the corner is not just where you're sent when you're punished, it's where you want to be! So go there, hold the draw, and make the GM happy!
Everything needs a strong foundation - endgame knowledge in particular. Today GM Benzoo begins a long series by first showing the building blocks of all endgames - king and one pawn. We get to draw a lot of squares. Hey, is this chess, art or math class? Either way, you've got to master the simple stuff so his future videos make sense!
Everything you ever needed to know about king and one pawn versus king! Literally, everything! You have to get down cold chesskids so you'll be able to beat those high-rated players after you snatch and pawn and trade into the endgame. Later, you'll see a famous chess "study" - the solution is always beautiful and there's a trick or two you have to avoid. Warning: one of the seldom-used rules of chess will become important, but which one?
It's Endgame Extravaganza! The MusicCityMaster continues his show with more "in the end." Rooks are stronger than pawns right? Well...don't be so sure. You also see more complicated pawn endgames - sometimes it takes 15 minutes to analyze a position with only a few pawns on the board!