The Online Chess Glossary for Kids and Parents

Welcome to the ChessKid.com Glossary and Dictionary:  
 
Below you will find a list of commonly used chess words, phrases and terms -- defined just for kids! It is our pleasure to provide this list of original, "kid-friendly" definitions and example sentences of popular "chess vocabulary." We promise to keep this list current and available for you to reference as needed. Enjoy!
 
Absolute Pin
Accept 
Activity/Active Piece
Adjust
Advantage
Algebraic Notation
Analog Clock
Analysis
Analyze
Annotation
Annotator

Arabian Mate

Arabian Mate Note: The term "Arabian" started because of the game "Chaturanga" (see "chaturanga") -- as a direct reference to Chaturanga's (and therefore chess) time and place of invention.

Arbiter
Attack
Back Rank (Mate)
Backward Pawn
Bad Bishop
  • A bad bishop is a bishop that has been "blocked in" by his/her own color pawns. For example, this bishop will have limited options or mobility (see "mobility").
Base of Pawn Chain
  • [See "pawn chain(s)"] The base of a pawn chain is the pawn at the beginning of the chain. For example, if white has a pawn chain along the squares of f2, e3, d4, and c5 the base pawn is the f2-pawn. This pawn is considered to be the most important pawn in terms of keeping the chain together, and generally it is the hardest  pawn for the enemy (in this case black) to attack.
Battery
  • A battery is created when two or more pieces are lined up, directly attacking one point, pawn, or square on the chess board. The term "battery" is normally used when major pieces (see "major pieces") such as the queen and two rooks are lined up on an open file, attacking one square or pawn on the chess board. If they (the queen and rooks for example) are to make this huge breakthrough (perhaps the capture of the pawn) the battery is usually powerful enough to destroy the opponent's position.
Bind
  • To have a bind is to have control of the position. Usually the player with a bind has more space (see "space") and more room for piece maneuvers. The opponent who is in a bind is cramped and cannot easily move pieces.
Bishop Pair
  • To own the bishop pair is when either side has two bishops versus the opponent's one bishop and knight or two knights. Because bishops perform well in open positions, and because most positions will eventually become open [as exchanges (see "exchanges") are likely to happen], the bishop pair is usually considered to be a slight advantage (see "advantage"). If a player possessed the two knights, he/she might try to keep the position closed in order to prevent the bishop pair from taking over the chess board.
Blindfold Chess
  • A "blindfold" chess game is played only "in the minds" of two opponent's. This means that the players decide on a move, announce the move to their opponent [usually using Algebraic Notation (see "Algebraic Notation")], and then wait for their opponent to tell them what he/she would like to play. A chess board is not necessary to play "blindfold chess". Blindfold Chess is difficult, and it is only practiced "well" by very experienced (Master level and higher) chess players.
Blitz Chess
  • A blitz chess game is a game of chess played with very little time on the clock for either player. Normally, a "blitz" game is played with 5 minutes for each player to complete the entire game. See also "rapid chess", and "bullet chess".
Blockade/Blockading Square
  • To make a blockade is to place a piece in front of another piece, and thus prevent that piece from moving forward. The most common blockade might be placing a piece (usually a knight) in front of a pawn. Placing a piece in front of a passed pawn (see "passed pawn") is usually a good idea, and knights are very good when blockading because they are the only pieces that attack over and around other pieces.
  • The term "blockading square" usually refers to the square directly in front of a pawn, and that square is best occupied by a knight, as noted above.
Blunder
  • A blunder is a bad move that changes the course (direction) of the game. For example, if a player is in an equal position and "makes a move that is a blunder" his/her position can be immediately worse, and sometimes losing. In chess notation (see "symbols"), a blunder is often given the "?" symbol. Example: "Jane moved her queen to a square that was guarded by the enemy knight. Her opponent immediately captured the queen for free. Jane realized afterward that she lost the game because she had blundered away her queen".
Book
  • The term "book" in chess is another way of saying "main line" (see "main line") or "theory" (see "theory"). Example: "Timmy was following book in the opening, and since he had studied these moves from the main line, he was able to gain time on the clock".
Breakthrough
  • An opening up of the position, usually with a pawn push or a sacrifice.
Brilliancy Prize
  • A brilliancy prize is awarded to the most original or beautiful game in a tournament. Winning a brilliancy prize is an important honor. Brilliancy prizes recognize a player's creativity and imagination.
Bughouse
  • Is a popular and fun "different way to play chess". Bughouse is played on two chessboards by four players in teams of two. Normal chess rules apply, except that captured pieces on one board are passed on to the players of the other board (the teammate), and your teammate then has the option of putting these pieces on their board.
Bullet Chess
  • A bullet chess game is a game of chess played with very little time on the clock for either player. "Bullet" is defined as anything less then 3 minutes, without time increment (see "increment") for either player. While "lightning chess" is also a term used to describe these fast games of chess, lightning chess generally refers to games with less than 1 minute for either player.
Bust
  • "Bust" is a term used when someone exposes an idea, thought to be good by your opponent, and shows that the idea was not very good at all. It is a term often used when someone "busts" their opponent's Opening preparation (see "Opening"). Example: "Bill played a move he though was okay, but John completely busted the move with a surprise tactic (see "tactic")".
Bye
  • A bye is something a player requests during a tournament when her/she is unable to play the game that round. A bye must be requested from the Arbiter/Tournament Director (see either "arbiter" or "tournament director") well before the start of the round. Example: "Michael requested a bye for round 2 of the four round chess tournament so that he could go and play his soccer game".
Calculate/Calculation
  • To calculate in chess is to try and see ahead in the game, without moving the pieces. A player who has "good calculation skills" is capable of thinking far in advance about what he/she might do, as well as what the opponent might do. (See also "visualize".) Example: "In Chess Class, David learned that trying to calculate ahead without moving the pieces is a very good idea in chess".
Candidate Move
  • A candidate is another way of saying "option". When two people run for president of the United States, you have the "option" to vote for either "candidate". Looking for candidate moves in chess means that you are not playing too fast, and that you are trying to consider more than one option for your move that turn. Example: "Tom's chess coach told him that finding candidate moves is a very good thing, and that he should practice finding candidate moves on every turn".
Capture
  • Capture simply means that you are taking one of your opponent's (see "opponent") pieces off of the board by moving your piece to that square. You "capture a piece" by moving your piece to occupy the square that your opponent's piece is currently on.
Castle
  • To castle is to move your king and one of your rooks at the same time. Castling is the only time in chess when you are allowed to move two of your own pieces in one move! You can castle when: 1 -- Your king is still on its original square and hasn't moved yet; 2 -- One of your rooks (either on a1 or h1) is still on its original square and hasn't moved yet; 3 -- Your king is not in check, will not "move through check" while castling, nor will the king be in check at the end of castling. 
Castling by Hand
  • Because castling is considered to put your king in a very safe position on either g1 or c1, if you have lost the right to castle (by either moving your king or rook) then you may still try to "castle by hand". Castling by hand refers to the idea of trying to get your king to either g1 or h1 (or c1 and b1 on the queenside -- see "queenside"), where it is safest, and get your rooks into the center, even if you can't do it in one move like you can with regular castling.
Castle Long
  • Castling long means to castle on the queen's side (see "queenside") as the rook makes a longer move than when castling on the king's side (see "kingside").
Castling Short
Center
  • The word center in chess refers to the center, or middle, of the board (typically the e4, d4, d5, and e5 squares). The center can be described as the literal center (the four squares mentioned before) or it can extend to the squares f4, e4, d4, c4, c5, d5, e5, and f5). This term is used commonly in the Opening (see "Opening") stage of the game as a recommendation for where you should develop (see "develop") your pieces. Example: "Daniel learned that bringing your pieces towards, and constantly trying to attack the center, is a great plan".
Center Pawns
  • The center pawns are considered to be the e and d pawns for both white and black. The term "center pawns" can also extend to the f and c pawns as well. (See "center").
Centralization
  • The term "centralization" means "to centralize", and this word is used to describe the act of "bringing your pieces towards the center". The "centralization" of a piece means that that piece is placed on a good square, and this square is usually either e4, d4, d5, or e5.

Chaturanga

  • Chaturanga is one of the oldest forms of chess. It was invented in India in the sixth century and had slightly different rules than we use today.
Cheapo
  • A cheapo is a small trick or tactic (see "tactic") for which the opponent is unlikely to fall.
Check
Checkmate
Classical

Clearance/Clearance Sacrifice

Clock/Chess Clock

Closed File

Closed Game

Combination

Compensation

Connected Passed Pawn

Consolidate/Consolidation

Counterplay

Cramped

Critical Position

Decline

Decoy

Defense/Defending

Deflection

Demolition
Descriptive Notation
Desperado
Develop/Development

Deviate

Diagonal

Diagram

Digital Clock
Discovery, Discovered Attack/Check
Double Attack
Double Check
Doubled Pawns
Draw
Draw Offer

Dynamic

ECO (Encyclopedia of Chess Openings)
Elo Rating
En Passant
En Prise
Encyclopedia of Chess Openings (ECO)
Endgame (Ending)
Equality
Exchange
Exchange Sacrifice

Evaluate/Evaluation

Fianchetto
FIDE
FIDE Master
Fifty Move Rule
File
Fish
Fixed Center
Flag
Flank
Fool's Mate
Forced
Forfeit
Fork

Formation

Fortress
Gambit
Good Bishop
Grandmaster
Grandmaster Draw
Half-open File
Hanging
Hanging Pawns
Heavy Piece

Helper Mate

Hole
Hypermodern
Illegal Move
Imbalance
Increment
Indian Defense/Defenses
Initiative
Insufficient Losing Chances
Insufficient Material
Interference
International Master
Interpose
Intuition

Invitational Tournament

Irregular Opening
Isolated Pawn (Isolani)
J'Adoube
Kibitz
King Hunt
Kingside
Knight on the Rim
Liquidation
Long Diagonal
Lucena Position
Luft
Main Line
Major Piece
Majority
Maneuver
Master
Match
Mate
Material
Material Advantage

Mating Attack

Mating Net
Middlegame
Miniature
Minor Exchange
Minor Piece
Minority Attack
Mobility
Move

 

Multiple Attack

 Mysterious Rook Move

Norm

Notation
Novelty
Open Tournament
Open File
Open Game
Opening

Open Position

Opening Repertoire

Opponent

Opposite-Color Bishops
Opposition
Outflanking
Outpost
Outside Passed Pawn
Overprotection

Overworked Piece

Passed Pawn

Passer

Passive
Patzer

Pattern

Pawn Center
Pawn Chain
Pawn Island
Pawn Storm
Pawn Structure
Perpetual Check
Piece
Pin
Pinned Piece
Pinning Piece
Plan
Poisoned Pawn
Position
Positional
Post-Mortem
Promotion

Prophylaxis

Protected

Protected Passed Pawn

Queening
Queenside
Quiet Move
Rank
Rapid Chess
Rating

Recapture

Refute

Relative Pin

Resign

Romantic
Rook Lift
Round-Robin
Royal Fork
Sac
Sacrifice
Scholar's Mate
Scoresheet
See-Saw
Semi-Open
Semi-Closed
 
Sharp
Shot

Sideline

Simplify

Simul
Simultaneous Exhibition

Skewer

Skittles
Smothered Mate
Sound
Space
Spite Check
Stalemate
Strategy
Study
Style
Sudden Death
Swindle
Swiss System

Symbols (Notation Symbols)

Symmetry

Tactic(s)

Tactician
Technique Tempo
Theory
Threat
Three-fold Repetition
Tiebreaks
Time Control
Time Delay
Time Pressure/Time Trouble
Touch Move
Tournament

Tournament Director

Trade

Transpose/Transposition

Trap

Triangulation

Unclear
Undermining
Underpromotion
Unorthodox
Unpin

USCF

Vacate
Variation

Visualize

Waiting Move
Weak Pawn(s)
Weak Square
Weakness
Windmill
Wing
Winning Position
X-Ray/X-Ray Attack
Zugzwang
Zwischenschach
Zwischenzug